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Redhead Final

This image started as practice using procedural textures, ( and hair!), in Blender Internal, up until the point where I decided that there was no simple way of procedurally generating freckles. She consists of about three people averaged together, as references to construct the model. The skin texture is drawn by hand. Unfortunately, the skin texture seems to have eaten most of the SSS effects that were present earlier prior to its introduction. ( Although, that could also be due to changed lighting.) Renderer: Blender Internal Textures: GIMP Post-Processing: Blender Compositor and GIMP.
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