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Punk/Renegade Helmet Final

Hi all! First off, Thank you Kent for providing such a great course on hard edge modeling. Your design decisions and explanations are excellent, I also like how you use the tools and instruct how to use them. I will definitely follow the texturing and shading part that comes after this course. This is my attempt for a unique Scifi helmet, I've taken inspiration from steampunk, punk/Grafitti, industrial machines and construction. Will move on to re-topology soon, after that stage I will perhaps add more mechanical details. All thoughts and critiques are welcome! I want to evolve and become better. Rgs Zeb
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