Hi all!
First off,
Thank you Kent for providing such a great course on hard edge modeling. Your design decisions and explanations are excellent, I also like how you use the tools and instruct how to use them. I will definitely follow the texturing and shading part that comes after this course.
This is my attempt for a unique Scifi helmet, I've taken inspiration from steampunk, punk/Grafitti, industrial machines and construction. Will move on to re-topology soon, after that stage I will perhaps add more mechanical details.
All thoughts and critiques are welcome! I want to evolve and become better.
Rgs
Zeb