This little cartoony doggy is intended for use in the mobile gaming environment. He doesn't have any normal mapping on him, and he is around 1000 faces, so he is quite lightweight. The textures have been hand painted in Blender, except for the eyes and the bone print in the medallion, which were made in Illustrator. Also, the ao bake for the texture was gradient mapped in Photoshop. Final shots have been rendered with Marmoset Toolbag 2. Now moving on to rigging the critter.