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MONKEY V2 -02 Final

Still WIP. The rigg is done, I've barely finished the skinning so I hope to be able to render poses this WE. All done in blender. (for those who care, I've darken the nose hole ;) ) All comments are welcome. I've used : Displacement map with a subdivision at 4 normal map linked to a normal map vector nod and plugged to every shader nodes (tick to none colour data in the image texture) Skin noise is painted bump map with a multiply node to control. Used SSS at 0.3 with a depth of 0.2 diffuse shader glossy shader with a gloss map + a fresnel effect set on facing and added to a colour ramp (check Kent's technic). the gloss map is very important to get rid of the glossy ness in the cavities (use bump map to generate). It might sound obvious for many of you but as I've spent so much time looking for complete shading process I'm happy to share this. Enjoy
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