Photoshop CS5 and 3DS Max 2015 - Wacom Intuos 4 Large - Part 2 / 2.
After the initial concepts stage in Part 1, I drafted the world, a level map, selected a main character to model that would be visually interesting (Abia in this case), and set about making the blueprints to help in the modelling process in 3DS Max 2015.
I created the map for myself, and built on it in 3DS Max, then did a paint over in Photoshop for texturing and establishing the theme; reimported the character model, and added UI elements within the 1334x750 screen area for the iPhone 6.
Overall, it's been a successful project and I hope that, by doing this, I secure my dream job!