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mailbox_metal-base-shader Final

It was pretty tought to get a similar render result as Kent did. Despite the fact I was using the same values as he did for all nodes. So I was playing a bit arround with all colours, color ramp nodes and so on. Mainly I had to set the saturation of glossy colors much lower and go a bit more to the yellow hue. Now I think my metal base shader is not bad. Maybe it was all caused just by the color difference between my blender render and video render of the tutorial itself. :-) But really dont know why is there so many black spots on my dial circle on the lower half. Any idea? :-) Thx... Might be caused by the dirty vertices. I've learned a lot. Thank you very much, Kent!
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