This is the v2 of my lighting exercice submited here : https://www.cgcookie.com/exercise_submissions/16866
world
surface = environment texture from https://hdrihaven.com/ named "moonlit_golf_1k.hdr" (strengh=0.200)
Vector mapping on texture coordinated as generated (60°;43°;-31°)
No volume
No AO
2 points lamps on each side of the bed for bedside lamp: 1000K temperature (strengh=0.450)
1 spot belong the camera to simulate the indirect global illumination from bedside lamps
same temperature as 2 points lamps
strengh=1.1
Size=85.9
Blend=0.783