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Lighting exercice v2 Final

This is the v2 of my lighting exercice submited here : https://www.cgcookie.com/exercise_submissions/16866 world surface = environment texture from https://hdrihaven.com/ named "moonlit_golf_1k.hdr" (strengh=0.200) Vector mapping on texture coordinated as generated (60°;43°;-31°) No volume No AO 2 points lamps on each side of the bed for bedside lamp: 1000K temperature (strengh=0.450) 1 spot belong the camera to simulate the indirect global illumination from bedside lamps same temperature as 2 points lamps strengh=1.1 Size=85.9 Blend=0.783
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