Zbrush, Blender and Photoshop
Basemesh in blender, details, polishing and retopo in zbrush, back to blender for shading and rendering in cycles.
This is little tribute to an original character made by an awesome illustrator and friend of mine Nadiezda
( http://nadiezda.tumblr.com ) from her comic book Discordia.
Hope you like it :)