HI All. I've set out to learn Blender and came up with a project to try out different things. I've used mostly Zbrush for sculpting, UVs and basic texturing and from then on I did the retopology inside of Blender, adjusted UVs and continued with texturing and the rest was done in Blender as well. It was rendered with Cycles. The most challenging part was hair but it was also a lot of fun. A bit of post/color grade was done in Photoshop.
Cheers,
Serge.