Gallery

Gary - Spongebob Fan Art Final

I tried create a best workflow for me. I start using a image reference and modifier skin for get a basemesh. Then i sculpt until get a nice shape and a good sketch. With a nice shape i start a retopologize for a get good loops and a clean topology. In the next step i mark the seams and starts a paint the uvs and set the materials. After paint the uvs, i setup the lights and camera position. And finally, after some tests, i adjust the render settings in the cycles. Blender 2.72 + Cycles Concept by Piper Thibodeau http://cryptid-creations.deviantart.com/gallery/
0 Comments
Add a Comment