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Flamestrike Final

Decided to tackle Blender's fire/smoke simulation, and how to render the result in Cycles. Final image rendered in 4k. Used the branched path tracer, because otherwise the render just did not clear up. I think it was 81 AA and 1600 volume samples. That doesn't sound like a very large number, but it STILL took 8 hours to render the one frame. Where is GPU support for smoke sim? :P Critiques greatly appreciated. I'm trying to get serious about my art now, so rip it to shreds. In retrospect, I should have upped the base divisions of the smoke domain. I scaled up the volume without adjusting that. Even with 4 subdivisions of smoke hi-res, I think it needed some more starting detail.
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