Gallery

Fizz, the Tidal Trickster, WIP (1/2) Final

Model and sculpted detail of Fizz, from League of Legends. (A challenge from a friend, this time...) The textures are putting up a fight, so I have shelved them for the moment. The current cycles material consists of two diffuse shaders, weighted by a vector dot product between camera facing, and geometry normal. This helps brings out the sculpt detail, slightly. Cycles preview render, 100 samples.
0 Comments
Add a Comment