Hi, my result of the tutorial.
I got carried away and finished the details and hair before the Zremesher step so I skipped this. I do not fully understand why you do this zremesh for a static image > topology is not that important I suppose. Do you do this because you can get higher poly count with the mulitres modifier? Or is there another reason?
I'm very happy with the profile of the sculpt, the front looks kind of odd.
The hair could use some more love.
I'm already looking forward to your next tutorial!
Again a big thanks for the tutorial and the feedback you give at our results.