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Etch material test Final

Achieving photorealism can be done with the correct shader materials, camera and light setup. The scene is lighted with a studio HDI image, the holes in the mesh is fom the shader, where I have experimented with the alpha channels. The faces are single sided, and the model is very low poly. This is a model of the Tom Dixon Edge candle light, I really like this shape. All critics are welcome.
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