An exercise in rendering realistic glass material in 3D. Modelled and rendered in Blender 2.67 using Cycles :)
Original: 2000 x 2000 px, 4000 samples, rendertime 3 h 18 min, using NVIDIA GTX680 (CUDA).
http://www.flickr.com/photos/thomasberglund/8774633069/
Read more details and see wireframes over at Blenderartists.org: http://www.blenderartists.org/forum/showthread.php?293031-Duralex-Provence-Tumbler