I did this as a fairly quick modelling and materials exercise this weekend.The raised logo on the glass was created by importing an SVG of the logo into Blender as a curve object, adjusting extrusion and bevel settings, then baking the normals onto a plane. Then wrapping that on the glass model. I'm struggling a little with the cola, getting the right balance between volume absorption and color. Here I like the color, but the bubbles inside the cola are all but invisible. When I lower the volume absorption the cola comes out looking almost red. It may be more of an issue with my lighting than materials, but I'm fairly happy with the result for a weekend project.