All work done in blender. I box modeled an extremely basic female base mesh to get proportions, then I sculpted using dynamic topology. After retopologizing I worked on the strand rendering for the butt (PS there is a glowing sphere in each cheek). After several attempts at rigging I ended up using other methods to pose most of the model (rotating selection around 3D cursor).
It was interesting working with the strand rendering seriously. After looking at other submissions, I see that I am lacking heavily in my knowledge of shaders and compositing. I also would love to have dedicated time to creating a procedural tile and making a type of camouflage or fashionable pattern.
This was a great way to test my current abilities and to see where I am lacking. Overall, I am happy with my completed work, that is now my new standard to beat.