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A dancer Final

I used Sculptris to make the original head of this model and re-topped in Blender. I used the sculpting tools in Blender to create a normal map which I bake to the low poly re-top (just to see how it worked). I also used the rigify add-on to animate the character which was great once I figured out the individual bone axis and the weight painting. This was my first effort at animating an entire character and I've still got plenty to learn but I'm hoping to set up a story board and go for a 30 second short with what I've learned from this. The (very short) video can be found here: http://www.facebook.com/photo.php?v=10151308963856854&l=6280968819634507724
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