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'86 Camaro Z28 Final

One of my first high-poly models and full model in general based on my own 1986 Camaro Z28, and miscellaneous pictures of other third-gen, f-body Camaros as references. Not yet completed, but getting there. Would like to model other environments to place it in and learn how to render movement if it's possible for an "in motion" type of shot. • Modeled in Blender versions 2.64-current • High-poly well over 350K polygons without interior (to be made) • Used various images of my car to create textures & normal map textures • Rendered with Cycles, in Blender • Brightness/Contrast edited with Paint.NET
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