Gallery

24 Hour Watch Final

Occasionally I'll fall in love with an object, like Slow Watch's products. Before buying one, I'll try and scratch that itch by modeling one of my own. Modeling done in Blender, rendered in Cycles with Filmic Color Management. This was also one of the first times that I've used the Depth of Field settings, so it was an opportunity to learn something new. Materials use the BlenderGuru Dielectric and Metal shaders as their base. Lighting is an HDRI from the Cycles Materials Vault. Post in Photoshop Screens the High and Base Contrast Filmic Settings to bring the watch band detail out a little.
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