• Darren McBain(oboshape)

    night Bauke

  • Jere Haapaharju(swikni)

    Good night

  • Aaron Rudderham(thecabbagedetective)

    Have a good one Bauke!

  • Jake Korosi(jakeblended)

    See ya Bauke!

  • Bauke Post(baukepost)

    Gotta go guys, goodnight!

  • Darren McBain(oboshape)

    ah and a nice chance for the loop tools to cut a circle :)

  • William Miller(williamatics)

    Use Loop Tools!

  • panboy

    Depends on how clearly you can see the parts Eyad, if your up close you'll want enough detail for it to look good

  • Eyad Lotfy(yoddathehunter)

    Question: something like springs and calibers in relativity to the whole car, shall I make them high res or low res?
    especially if I'm making a gian truck that has almost the whole bottom exposed.

  • Matthew Ullrey(ullreym)

    I do my best proof reading after I hit the send button.

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This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling