This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"
When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
QUESTION: If i wanted to come up with an imaginary car from the bottom of my thoughts.
usually do people sculpt it or hard-surface model it?
I find it weird sculpting a car.
Omar what do you mean by muddy?
Rocker panel, I believe that part is called
One of the problems I've been having with edge modeling is how muddy it gets
Question : can you repeat how to align the cursor ?
No, I mean the flat and adjusting
I'm liking this way of modeling that box modeling wouldn't be a good fit for.
Start flat and adjust later
This style is called Edge modeling Omar, its better for complex shapes
I should've started to model like that