This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"
When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.
yeah aaron. I had to see that better modelers still eyeball and make things up as they go aswell.
Yes; think conCAVE.
bah, forgot to add that was in the Plane course
QUESTION: Do you sometimes also start with a blockout rather than directly starting with detailing&subsurf? If so, when would you do a blocky/rough blockout first?
I'm worried that pieces would be in wrong position or angle and they look goofy
same sort of way Jonathan made the initial curve for the window, makes sense
QUESTION: What car do you drive in real life?
Feeling a lot more confident by watching this.
there is no shirnk wrap, hes made this from edges
QUESTION: Kent, will you utilizing the "Shrink-Wrap modifier/Guide Mesh method on this, or have you already because I missed the beginning?