• Peter Dranischnikov(rePete)

    yeah aaron. I had to see that better modelers still eyeball and make things up as they go aswell.

  • William Miller(williamatics)

    Yes; think conCAVE.

  • Darren McBain(oboshape)

    bah, forgot to add that was in the Plane course

  • Bauke Post(baukepost)

    QUESTION: Do you sometimes also start with a blockout rather than directly starting with detailing&subsurf? If so, when would you do a blocky/rough blockout first?

  • Jere Haapaharju(swikni)

    I'm worried that pieces would be in wrong position or angle and they look goofy

  • Darren McBain(oboshape)

    same sort of way Jonathan made the initial curve for the window, makes sense

  • Omar Domenech(dostovel)

    QUESTION: What car do you drive in real life?

  • Aaron Rudderham(thecabbagedetective)

    Feeling a lot more confident by watching this.

  • panboy

    there is no shirnk wrap, hes made this from edges

  • David Frazier(pointoflife14)

    QUESTION: Kent, will you utilizing the "Shrink-Wrap modifier/Guide Mesh method on this, or have you already because I missed the beginning?

Get instant access to this Live Stream.

This stream is part of the June 2018 Class, "Vehicle Modeling with Blender"

When I say "imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Classes Modeling