• t
    tobles

    @ritag I guess you mean before the makeover?

  • R
    Rita G

    Karen & Tobles, my hair type is same as this white woman in video link and I went to school looking like that. Only I had more hair further down my back. With that, I looked like wild cavewoman. Now, I use argan oil to tame frizz. https://www.youtube.com/watch?v=IK56finy4X4

  • Omar Domenech(dostovel)

    Kent how is your new house?

  • Omar Domenech(dostovel)

    Yeah well, I get confused walking, I'm pushing it trying to dance

  • t
    tobles

    dostovel Aaaaand now I'm in a samba-dancing moode

  • Omar Domenech(dostovel)

    I'm an oddity here, I don't usually follow non of the things people here like

  • R
    Rita G

    I am thankful for the Bedhead Hair trend that started in the 80s.

  • Omar Domenech(dostovel)

    But it is what it is

  • R
    Rita G

    Karen & Tobles, I used to be called "mop head" or "witch" because of my uncombable hair. The nuns in schools hated it.

  • Omar Domenech(dostovel)

    I'm ashamed

Get instant access to this Live Stream.

Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

Volumetric Rendering *today*, Junior

If you're like me, a few years ago you tried volumetric rendering with Cycles. And after waiting 30 seconds for your computer to calculate 1/100 samples, you cancelled the render and never tried it again.  The fact is volumetrics are extremely complex to calculate and sloooooow to render.

Until Eevee! Volumetrics in Eevee shocked me the moment I heard it was a feature and I have to say they're quite competent. Finally we can edit volumetrics quickly. Sure you lose some authenticity but it's well worth adding this tool to your Blender utility belt.

Stratocirrocumulonimbo...expialidocious

In this stream we will focus our creativity toward clouds, starting with a simple cloud chunk first and then trying out a larger "cloudscape":

Materials Rendering