• Jake Korosi(jakeblended)

    Yeah still have to shade....I'm trying hard to make it by the critique deadline but I honestly don't know if I'll make it.

  • Aaron Rudderham(thecabbagedetective)

    Very much so.

  • Phil Osterbauer(phoenix4690)

    Nothing like a looming deadline to push you ;)

  • Aaron Rudderham(thecabbagedetective)

    Ah well, little bit of stress is good. Builds character.

  • Aaron Rudderham(thecabbagedetective)

    I've almost finished modeling but considering that's a third of what I have to get done this month stresses me out.

  • Kent Trammell(theluthier)

    Welcome Jake! I'm so eager to pull the trigger on Omar's next scene

  • Jake Korosi(jakeblended)

    The modeling for my July challenge project is almost done. Man it's been challenging to me, no joke.

  • Aaron Rudderham(thecabbagedetective)

    So many projects, so little time eh?

  • Jake Korosi(jakeblended)

    All right, I am IN!

  • spikeyxxx

    You're not alone there, Jake...

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4 (this video), we will bring it all together and create our whole island scene.

Here is the result we are going to finalize today

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering