Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
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In part 1, we created stylized tress (watch part 1 here).
In part 2 (this tutorial), we will create simple plants to add to our scene.
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Ignore the really unhelpful comments.
I THINK I know what things look like.....but, it's very clear that I don't, not really.
Kent you're still dreaming, wake up
Rule #2 of the Internet: Don't read the comments
I always use reference, because trying to model without references has proven to me that I have no idea what things actually look like.
Rule #1 of the Internet: Don't read the comments
Hi silentheart00
He called you out? Like let's duel?
The tongue has been tamed don't worry Kent
I'm trying to not make suggestive jokes.