Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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In part 1, we created stylized tress (watch part 1 here).
In part 2 (this tutorial), we will create simple plants to add to our scene.
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
Tris? In my Blender?
Triangles? I didn't know youtube allowed this kind of content
@ritag They dont smell.
Rita - have you ever smelled sunscreen lotion at the beach or the pool? Somewhat like that, those often contain palm oil
Sorry, awkward question
What do palm trees smell like?
Man, I'm so hyped for that Tree-Addon
I am ok with any speed.
Trinitaria, Flor de Guayacán and Cayena are flowers wich grow in margarita naturally. Try them.
@theluthier my comment was that you could go even faster, but it wasn’t showing up in stream..