• Jack (jack07)

    noooo- wait pizza is good!

  • Glauco Ulcigrai(glauco-ulcigrai)

    Hi Marjolein :)

  • Kent Trammell(theluthier)

    Pizza sounds great. +1 for pepperoni

  • Omar Domenech(dostovel)

    My dog model ate my blender sculpt

  • Matthew Ullrey(ullreym)

    Sorry to say, but the sandwiches are gone. We'll need to order pizza for the new arrivals.

  • Marjolein (valandrath)

    Hi Glauco

  • Jack (jack07)

    ohh do these sandwiches have cheddar?

  • Jake Korosi(jakeblended)

    Ha Omar, I was considering the idea of saying the dog ate my Blender sculpt!

  • Glauco Ulcigrai(glauco-ulcigrai)

    Hello everybody!!!

  • Marjolein (valandrath)

    That's a pretty nice of waking up imo

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling