This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
You just contradicted yourself. Questions are how you learn.
2.8!!!
use straw poll
Cmon, this is a stream for learning. Ease up on the questions.
Can I still jump into the class this late? I'm guessing these streams will be on demand at some point.
QUESTION: is there any lesson about 2D (drawing) animation in blender?
QUESTION: Is there an official was to vote on this (In a survey)?
I agree with the gradual teaching thing. I'm looking forward to the texture painting.
QUESTION: why are all blender animators Australian??
tough but helpful