• Matthew Ullrey(ullreym)

    Go home.... ~Ferris Bueller

  • Kent Trammell(theluthier)

    See you guys in the thread 👋

  • Kent Trammell(theluthier)

    I'll close up after this, but yes you make a good point ebitherat. I think an employer would ideally see both: An artist capable of unique designs as well as capable of authentic translations from 2D-to-3D. Both are valuable characteristics for sure

  • Omar Domenech(dostovel)

    [Leaves the air-conditioning on]

  • Omar Domenech(dostovel)

    [Locks the door, turn off the light]

  • Rozalia (ebitherat)

    nevermind, see you next time, good night :D

  • Rozalia (ebitherat)

    but is it good thing to show your iniciative and imagination, and maybe add some good stuff, or you should strictly stick to your model sheets or strictly keep up with your emplyers ideas.. do you know, what i mean? :D sorry

  • Omar Domenech(dostovel)

    The air conditioner is getting too cold

  • Omar Domenech(dostovel)

    Ok, we have to close up the venue

  • Matthew Ullrey(ullreym)

    Fantastic!

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?

After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.

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