Projection Material Offset - Tip

Hi, I noticed that when I duplicate the mesh and flip it, the projected material doesn't fit the new surfaces. I tried to quickly scrub back through the previous lessons to see if I'd missed something but couldn't see anything.

If anyone else is caught out here, I fixed this by changing the camera to Orthographic mode (I suspect I missed this during an earlier step?), and then adjusting the UVProject modifier's scale to fit the mesh (0.472 worked for me).

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