Blender Animator Luciano Muñoz: "Every artist has self doubt."

Sep 3rd 2020

Luciano A. Muñoz Sessarego

Normally, we conduct artist interviews over email. However, when I learned that Blender artist Luciano Muñoz (aka Looch) was in my city working for Animal Logic, I saw an opportunity that doesn’t arise all that often. So one sunny day in Sydney, Looch and I sat down face to face, shared a meal, and had a wonderful chat.

Here is a selection of highlights from our broad and interesting conversation. Enjoy!

Looch certainly wasn’t lying, this native Chilean was in Australia working as an animator on the feature film ‘Peter Rabbit 2’. In fact, Looch has spent most of his adult life either trotting all over the globe working as an animator or trying to better his skills by learning at many institutions around the world. Some of those places include London, Czech Republic, Bulgaria, Belgium, Spain, Peru, and Australia (obviously). His growing list of film credits includes Christopher Robin, Alita: Battle Angel, Detective Pikachu, Dragon Rider, How To Train Your Dragon: Homecoming, Peter Rabbit 2, and Snow Queen.

You Gotta Have Grit

Looch’s first professional learning was an “Audio Visual Communication” degree. This was a 4 film and tv course in Chile, however, in his 3rd year there was a 3D animation class which got him really excited but spots got booked pretty quickly he actually missed out. But that wasn’t going to stop someone with as much determination as Looch.

He found that there was a 3DS Max class that some guy was running on a Saturday in an internet cafe and he was there in a heartbeat. This inspired him to do more research and became interested in VFX as well as character animation.

Looch had his target set to learn at the Vancouver Film School but the program he was interested in was way too much money ($50K plus expenses). So he continued taking the 3-hour Saturday class as well as studying on his own, learning anything he could find a tutorial on. It didn’t matter what software it was, he practiced them all.

He found a program that was focused on character animation and was also way cheaper ($17k). On top of that, that year the school was giving scholarships, so he applied and got it. So he did end up going to Vancouver Film School after all!

When did Blender come into the Picture?

Because it’s compulsory to ask any Blender artist, what was the first version of Blender Looch used?

Blender 2.46 (circa 2008) but quickly closed it!

He only really got hooked thanks to Bassam Kurdali during a TOSMI course that he attended in Bulgaria.  That was Blender 2.49

The Pursuit of Learning

I asked Looch how he thinks about learning and why I always see him on Twitter posting about some course he is taking.

Looch has learned a lot from CGCookie in the past...

No, Kent. I did not pay Looch to say that. Ha Ha.

His Adventures at Pepe School Land

I noticed a substantial increase in Luciano’s skills after he attended Daniel M Lara’s animation school, Pepe School Land. So I asked him to speak about his experience there.

            Luciano Muñoz: The thing you need to get started is you need to learn how to see.

            Wayne Dixon: Do you know what the first lesson of the Animation Bootcamp is?

            LM: No.

            WD: Developing your eye, learning to see.

            LM: That’s Great!

Looch had a plan for his time at PSL. He approached every shot like it was a real piece. He tried to do as much work as he could and rendered it as beautifully as he could too. So at the end of the class, he would end up with a new reel that could land him a job (and it did).

Getting Feedback at Animation School

Looch mentioned the term “Feedback Junkies”, so I asked him to elaborate:

Getting Feedback Outside of Animation School

Tips when asking for feedback

Who do you ask for feedback?

Tackling Self Doubt

Wayne Dixon: Even though you’re working in the feature film industry, I saw on twitter recently that you were doubting your skills. So what makes you feel like your skills haven’t arrived?

Looch: I think I’ll never arrive. I always feel like my skills are lagging behind.

Every time I get to a new studio I’m so nervous. I think my shots are sh*t, my life is sh*t and I’m going to go home.  And then someone [there] is like,  “I feel exactly the same way”.

No!? But you’re amazing. (he pretends to be the other person)

No, you’re amazing (he chuckles)

What’s the takeaway?

Every artist has self-doubt.  That is normal.

Just Keep Doodling

One of the things that I love about Looch is that he is always doodling and creating little animation tests.  It seems like if he’s not working, he’s working on something.  Here’s a few examples of what I mean. 


How was it made?

He was going through old projects and trying to see if there was anything interesting to work on, he found the pig. Started adding things. He took the Malcolm rig in Maya and cut off his arm (used rigify) and just started developing the idea.  Check out his instagram for more versions.


"Spider Gwen" by Luciano (source: Instagram)

How was it made?

He was inspired by ‘Spider-Man: Into the Spider-Verse’ so he downloaded a model from Sketch Fab, rigged it with rigify. And animated a shot for fun.


"Beefy" by Luciano (source: Instagram)

How was it made?

Looch needed something to play and was looking at the free-body mechanics rigs that Ugur Uliv Yetiskin released for Maya under the MIT license.  He thought they were a great design but a little ugly, but it turns out it was just the viewport shaders in Maya.  He rigged them with rigidify and now sells them, and other assets on his Gumroad account, here.

Blender in the Industry

I asked Looch about how Blender is used at large film studios, do they know about it? What’s the perception etc.

The best use he has seen Blender used for was to sell an idea to a director.  The animator used Grease Pencil to block out the animation of cloth because they could quickly draw it in 3d space. 

Broad Vs Narrow Skills

Looch said that the pros and cons of broad versus narrow skills depend on where you are working.  He was in a small place with 2 animators.

He knew a bit of rigging and animation, and even though the other guy wasn’t really that great at animation, that was the only thing he knew how to do.  So he got to do all the animation work. “I was so pissed off” he chuckled.

So would you suggest people specialize or generalize?

Getting into Feature Films

So what gets you in the door of a studio, is it your reel?

It seems like everywhere you go you make friends.

So what about learning other software?

What’s He Up to Now?

At the time of writing, the world is in the middle of a Coronavirus Pandemic, but Looch is currently working remotely on a ‘really cool feature film’ for DNEG in London.  (He’s not legally allowed to mention any more than that)

Looch also has a solid plan to reach his ultimate goal of working for Pixar.

One thing’s for sure, this guy’s got grit, passion, and the drive.  He’ll get there.

Where are the best places people can connect with Luciano Muñoz?

YouTube: The Adventures of LollypopMan


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