• William Miller(williamatics)

    [Q] Why not do that to the sword as well?

  • t
    tobles

    my pleasure dear sir

  • R
    Rita G

    You are doing great, Kent. I will explore nodes after this video and test settings.

  • d
    Greg McKim(doulos4iesou)

    thanks tobles

  • d
    Greg McKim(doulos4iesou)

    [Q] If you added 2 texture coordinates set to the same value (so you can see stuff) is that the same as connecting the output from the texture coordinate node to other nodes?

  • t
    tobles

    try [ Q ] without spaces

  • d
    Greg McKim(doulos4iesou)

    [Question] If you added 2 texture coordinates set to the same value (so you can see stuff) is that the same as connecting the output from the texture coordinate node to other nodes?

  • Shawn Blanch(blanchsb)

    Ctrl T. need to make a note of that

  • Shawn Blanch(blanchsb)

    holy crap I didn't know that!?!

  • R
    Rita G

    20:10pm here

Get instant access to this Live Stream.

This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"

Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.

We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.

Class Live Stream Schedule: RSVP to get notified when we go live. 

  1. Week 01 - 3D Modeling with Blender 2.8
  2. Week 02 - UVs and Texture Painting
  3. Week 03 - Shading and Lighting with Eevee
  4. Week 04 - Class Wrap

Classes Materials Rendering