Essential Techniques for all your Future Blender Projects
This simple, stylized treasure chest is a lot of fun to create! But understand that it's only a means to an end. The best part about this project is that it teaches you all the essential techniques and workflows for creating anything with Blender. After this course, you can apply what you learn here to endless Blender projects.
Tip: As you progress through the course. Think about how the methods can be applied to other projects. When you're done with your treasure chest, you will be equipped to tackle any object that's in your head. Onward!
Testing if I can update a review. http://cgcookie.com
Thanks for the review.
Could you tell us more about what you
consider bad habits, and why (you can share detailed feedback in the
community tab: https://gdquest.mavenseed.com/community )? How would you code a scalable JRPG combat system in
Godot instead?
We're
a team of professional game programmers working on this
intermediate-level series, and that's the kind of code we would
recommend to use. The development of our game projects is always public (e.g. https://github.com/GDQuest/godot-2d-jrpg-combat" target="_blank">https://github.com/GDQuest/godot-2d-jrpg-combat for the RPG) and we do peer review on every project.
If
people can point out specific poor programming practices in the code,
things that will cause problems, I'd gladly update the series or even
rewrite it.
Note that yes, as explained on the course's landing page, this is an intermediate-level game development course:
"This is an intermediate to advanced level course. To follow it, you should be comfortable reading code.
While some tutorials are accessible, we cover some complex projects that require good programming foundations."
Finally, we offer refunds as well! If the course isn't for you, just send me a message and I'll refund your copy.