Modeling, Texturing and Shading a Treasure Chest in Blender 2.8

"The real treasure lies within..." Yes, it's getting spiritual! This transcendental course covers the full workflow of creating your very own treasure chest and is made for Blender beginners and experienced artists alike. 

Learn the essential skills for all your Blender projects

This course will show you the must-know techniques for modeling, texturing, shading and lighting like a pro, with a beautiful treasure chest of your own to show off as a result.

Made for Beginners and Experienced Blender Artists

The lessons are simple enough for beginners, but they get advanced as you go, enough to challenge even experienced artists.

The release of Blender 2.8 has brought a new era of open-source 3D creation. If you're learning 3D for the first time or planning a smooth transition from previous Blender versions, this course is for you.


The outline, what's covered in this course. 

  • Beginning with Primitives
  • Blocking out the Metal Pieces
  • Start Adding Geometric Details
  • Finishing Metal Details (Timelapse)
  • Modeling Wood Details
  • Sharing Object Data and Smart Repetition, 
  • Laying out the UVs
  • Setup and Begin Painting
  • Hand-painting the Color Texture
  • Edge and Cavity Detection
  • Configuring a Wood Material
  • Configuring a Metal Material
  • Rendering and Presentation
  • Bonus: Dropping coins with Rigid Body Physics


Essential Techniques for all your Future Blender Projects

This simple, stylized treasure chest is a lot of fun to create! But understand that it's only a means to an end. The best part about this project is that it teaches you all the essential techniques and workflows for creating anything with Blender. After this course, you can apply what you learn here to endless Blender projects.

Tip: As you progress through the course. Think about how the methods can be applied to other projects. When you're done with your treasure chest, you will be equipped to tackle any object that's in your head. Onward!

1 Review
  • B
    Wes Burke ·

    Testing if I can update a review. http://cgcookie.com 

    • author Wes Burke ·

      Thanks for the review.

      Could you tell us more about what you
      consider bad habits, and why (you can share detailed feedback in the
      community tab: https://gdquest.mavenseed.com/community )? How would you code a scalable JRPG combat system in
      Godot instead?

      We're
      a team of professional game programmers working on this
      intermediate-level series, and that's the kind of code we would
      recommend to use. The development of our game projects is always public (e.g. https://github.com/GDQuest/godot-2d-jrpg-combat" target="_blank">https://github.com/GDQuest/godot-2d-jrpg-combat for the RPG) and we do peer review on every project.

      If
      people can point out specific poor programming practices in the code,
      things that will cause problems, I'd gladly update the series or even
      rewrite it.

      Note that yes, as explained on the course's landing page, this is an intermediate-level game development course:

      "This is an intermediate to advanced level course. To follow it, you should be comfortable reading code.

      While some tutorials are accessible, we cover some complex projects that require good programming foundations."

      Finally, we offer refunds as well! If the course isn't for you, just send me a message and I'll refund your copy.

$20
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    • - blender_modeling-texturing-shading-a-treasture-chest_source-files.zip
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