Digital sculpting is a form of 3D modeling that aims to emulate traditional clay sculpting. Compared to polygon modeling, which is sometimes referred to as “pushing and pulling vertices”, sculpting is far more artistically intuitive. This makes it an ideal technique for creating organic models like characters and creatures.
In this course you will learn all the essential sculpting tools and features of Blender 2.8. We’ll overview each brush, each menu, masking tools, posing tools, stroke methods, brush falloff, symmetry and tiling, matcaps, dynamic topology, remeshing...It’s a LOT but along the way I will be emphasizing the most important things to know for someone getting started with Sculpting with Blender. Once we learn what Blender can do the fun part: Sculpting something!
Finally we will apply what we’ve learned by sculpting a shark. From a digital ball of clay to an authentic 3D representation of 2D concept art. This design from Alyssa Veysey is perfect for first time sculptors and experienced sculptors alike.
The pen and tablet is a highly recommended for digital artists, including sculptors. While you can sculpt with a mouse, the tablet is a far superior for its artistic intuitiveness and pressure sensitivity. There are many affordable options out there. If you want to make the most of your digital sculpting journey consider purchasing one. See our blog article for more insight.